: Mugen Photo Editing: |
Last update: 5-15-2006 This is an addendum to the Mugen character creation guide because turning real life photo's into sprites for the game is a little different than pixel hacking players from scratch (And ripping sprites from other games as well). We're not Photoshop experts so if you see something that could be done easier or better let us know and we'll update the tutorial. Also, most of these steps only apply to the very first image you will do, see the 'Photoshop Shortcuts' at the end of this page for more.
Now, read
the first half of page 1 of the Mugen tutorial. Save your work at this point! Now, open the color chart aka palette of this picture.
Most likely position zero (Lower right hand corner) has
a color in it already. Set your current color to a pure color like "#00ff00" for
pure green. Now put that color in position zero of your palette. Yes, likely
your picture now has green spots dotting it all over (If you're lucky there wont
be any). If the green dots are manageable and there's not to many to manually
eradicate then click ok. However, if it totally hoses up the photo then you'll
have to do something else, see "Quick-n-Dirty Hacks" at the bottom. Remember,
you'll only be doing this on the very first image with this 'trick'.
Open MCM (Mugen Character Maker) and click "SFF" at the top, then click "New".
Import the resized image you just edited with a pure color background. Make sure
the button "Transparency" is checked and then see that your first frame has an
invisible background. If the button is checked and you can still see the pure
color in your background around your image then you have a problem. See
"Quick-n-Dirty Hacks". If you don't see your green background you have done it
right and you can move on to "Photoshop shortcuts" below.
Editing all these frigging pictures is hard enough without having to mess with
the color table on each one. Here is how to bypass this part of the process for
the rest of your photos:
So, you just can't fix your images so the background is transparent. There is a
tool from the makers of Mugen called "PCX Clean". Get a copy of this and run
your final re-sized images through it. This has solved this problem for me
before I fully understood what I was doing wrong. The drawback is that you are
likely loosing some colors because of the problem this solves. If it works,
that's great you can move ahead. But if you have time going back through and
figuring out what is really wrong can make your frames look
smoother/nicer/pretty. Lastly, if pcxclean doesn't fix your problems then you'll
have to start over from scratch and do it properly until it works.
Mugen blanks out the color listed in palette position 0. However, it doesn't
just blindly blank out all pixels with that color. If your background uses an
identical color of background from a different position in the color chart Mugen
won't blank it out. So, that means if after you use the bucket tool to make the
background #00ff00, re-check your color chart and make sure there is only one
#00ff00 on the chart. If there's more than one place with that color, something
is wrong. Again, if you replace position 0 with your pure color first then
usually the bucket tool won't foul up your work.
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Copyright 2006 The Packet Sniffers -
http://www.packetsniffers.org
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