Last Update: 5-15-06
Geeks Unleashed - Assault
and Batteries
Get it here
- release 1.336
We are no longer soliciting
new characters for the game, but if you want to submit your own finished
player we'll put it in. We have some finish work and two more characters
to put in yet but the game is more-or-less completed right now.
05-15-06:
1.336
- This is the same version that was shown at Notacon,
it has two more characters that where not in the 1.0 release (Aestetix
& Pirate Monkey)
- Stages now have music by
Machinae
Supremacy
-
Most characters have extra power moves and special attacks now
- We are planning on one last release after this (Maby
more if we feel like it). The
game needs proper ending credits and some finish work on a couple
characters.
03-16-06:
1.0
- Fixed the "KO" animation
- Still some changes to come, but this is version 1.0
- To see shooting work, use 'dosman' and hold "Back &
Punch".
03-09-06:
.09Beta -
- Intro, title, and select screens 99% finalized (Plus
music)
- Misc. game look and feel changes
- Irongeek about 80% complete
- Shooting and special moves working for zach &
newdosman
02-05-06:
.05Beta -
- Total of 5 stages, now with animated backgrounds
- Zach and dosman characters have hit reactions and winning moves
- We've been having problems with Mugen exiting with the error
"Could not find stage random".
I think we have this fixed now, but if you encounter this please
let us know.
02-01-06:
.04Beta - Yea that's right, it's Beta now!
- lots of minor fixes and game tweaks, now logoed as Project
Notafighter
- added the Zach character with basic moves
- added 2 new stages - Best Buy and Busted Alley 1
- dosman character can kick now, no longer stands below his own
shadow
.03Alpha - Switched to WinMugen - DirectX support instead of VESA
display mode
.02Alpha - newdosman player with more moves
.01Alpha - DOS Mugen with dosman, kfm, and baraka demo players. Limited
functionality
Credits:
Initial concept, game
engine testing,
and character creation:
Zach
Project management, character creation: dosman
Additional character creation/photo editing:
LowTek Mystik, Kenny, and
Irongeek
Music:
Machinae Supremacy (Sidology covers 1-3 and Gianna Sisters)
Special thanks to the rest of the
Infonomicon crew for support and ideas
FAQ: Notafighter? What is this non-sense?
Notafighter was the codename for this game during development. It is a
game
similar to Mortal Kombat using real life characters from Notacon and
other places. We had a goal of finishing by April 2006 and unveiling at Notacon
3 in Cleveland Ohio (Goal achieved).
Who will see it?
How
will it be distributed? What's in it for me?
It will be available for play by Notacon attendees and we will have it
available for download after Notacon 3 is over. Your reward is that of
being immortalized in gaming history for eternity.
How to make your own game
just like this
(No longer soliciting submissions - 4/7/06)
If you are here it means we invited you to add your likeness to the
game. In order to do make your own game you will need pictures of yourself in game-play stances.
Lots of em.
You will need to use a digital camera to get images of yourself
performing all the basic actions needed for game play. Most actions
require about 4-8 frames for smooth looking movements. Here are some
guidelines for getting usable pictures:
1. Get still images of you doing
the moves. There are several ways to do this, but we might recommend
using a digital camera. You can use a video camera and export to stills,
but taking each frame manually will result in much less leg work for yourself (10-30 images per second is way overkill for this project).
It doesn't have to be super
fancy, the final sprites you'll be making out of the pictures are in the
neighborhood of 150x100 pixels. However this is still plenty enough
quality to recognize people's faces. The nicer the photo's are to start
with the clearer your character will be in the game.
2. Take profile pictures against a
bare wall with a floor that matches the wall color. Putting a white bed
sheet down on the floor works well for white walls. The wall color
doesn't matter, as long as the floor matches and as long as there is
plenty of contrast between you and it. In fact, if you have access to a
blue screen to take photo's against that is what's needed, but if not
this will due. Remember, each picture has to be cut out and 'blue
screened' individually. The more you can do to contrast yourself from
the background the less work it will be to cut the background out of
your photo's. What we
found out is that unless you have a perfect blue screen to shoot against
you're pretty much going to have to manually blank out the background
for each photo. We did about 600 images total this way for our 8
characters in this game.
3. Wear dark clothes if possible.
If you want to wear light colors or even white, you will need to make
your backdrop or wall dark to contrast against you.
Doesn't really matter, see #2 above.
4. Get more light! Make the room
as bright as possible, bring in any extra lamps you can and shine them
on you. If you have a white backdrop shine a light on it also to help
reduce shadows behind you (Backlighting).
5. We recommend using a
whiteboard or something to separate and label each group of actions (See
this picture).
This makes it much easier for you and us to tell what you are supposed
to be doing in each set and where actions start and stop.
6.
Face the right side
of the photo. Be conscious of where your feet are, try to keep them in
the same place for as many moves as possible, this helps keep
transitions between moves look more fluid. In fact, it might help to
mark the floor with masking tape.
7. Each character should have at
least one special move or cheating move. The game works pretty much like
any other fighting game so use your imagination. However, just remember
we are still reverse engineering some of the more complex moves so don't
expect to do a Tarzan swing across the screen or anything like that
unless you can code that yourself. Things like pulling knives, ISA
cards, throwing computer parts and the like are easy to
setup. Talk to us if you have any questions.
8. When completed you should
have somewhere in the neighborhood of 130-200 photo's (A
basic character can still be made with 3-20 photos).
If you can help us by cutting the background out
of them it would be tremendous. If you don't have time, we'll take care
of it though, we're just glad to have you contributing your likeness :)
Basically, the entire background needs to be wiped out and replaced with
a pure color. However, please read the Mugen character tutorial before
you try to do this, this MUST be done according to their spec or Mugen
won't like your photos. Here
is a
tutorial we have
written to help if you can do your own photos.
9. Get the pictures to us. We'll
give you an ftp server to upload them to once you let us know you are
ready to send them.
10. Have fun! Some of the actions
may require a little thought. When doing 'jumps' and such, just crouch
closer to the floor in each frame. Remember, each pic will be
bluescreened so the floor will be invisible in the final result.
Below is the basic set of moves needed for a playable character within
the game. Unless stated otherwise, get 3-6 frames for each move:
Standing - dance like a butterfly - several frames
Blocking - 1 frame
Walking
Standing and getting hit (At least 4 frames)
Standing to crouching
Crouching and getting hit
Crouching and punching
Crouching and kicking
Crouching and blocking - 1 frame
Jumping
Flipping - only 1 frame, crouched in a ball (Could also be stretched out
like superman)
Jump kick (You'll appear to be in the air, only 1 or 2 frames needed)
Punch (At least one punching move, two punching moves for an extra move)
Low Kick (Like you're kicking their legs)
High Kick (Kung Fu style, towards their face)
Falling (to the floor)
Winning Move/Stance
A closeup of your face and upper shoulders straight on for the character
selection screen
A closeup head/chest profile shot of you in fighting position for the
VS. screen (Facing right)
Extra:
Dizzy/Stunned
Turning from right to left (Facing camera midway)
Upper cut
Spin kick
Running
Taunt
Grab and throw (opponent)
Sounds - especially for the intro, winning move, and taunt, but also
grunts and whatnot for getting hit or thrown. Raw wav's will be fine for
these, please keep them manageably short if at all possible.
Special Moves - See the
MortalKombat port
to see what all is possible with this engine, basically anything.
We're
asking that you keep it down to 1 or two special moves unless you've
cleared it with us first.
-- Fun ideas for special moves --
1) Throw computer peripherals
2) Rake the backside of an ISA card across your opponents face
3) Whip out a pringles WiFi Yagi and shoot 2.4GHz rays
4) Open a laptop and emit a shower of binary digits
5) Raise your hand and cause a Cray 1 to fall on your oppenent
6) Drop kick a Mac Classic II at your oppenent
7) Open your mouth and spew linux kernel source at them
8) Whip them with CAT5
9) Poke them in the eyes and make sounds from the 3 Stooges
10) Pull out an 8 disk cdrom tower and shoot cd's at them
Example of pictures needed. Note, don't
thumbnail them like this for sending, this is just an overview of the
different types of pictures we need. We'll need the full size photo's
for the game.
What else do you guys need?
Photo editing! The most time consuming part of
this project is photoshoping
the pictures. If you can do your own, great! If you can build your own
character, even better. If you can finish your own character and start
doing other people's, we'll buy you beer at Notacon! However, we'll
gladly accept your unedited photo's, we're just glad you want to
participate!
We also need more stages.
Since we're using real people, real back alleys
and interesting places for fighting will make it more interesting. The
geekier the better. Panoramic pictures are the best, if you can walk
down a street and take several photo's to be stitched together that is
really what we need. Remember that the players in the game can
walk/scroll pretty far left and right on the the screen.
Character Listing as of
5-15-06
Zach
dosman
Irongeek
LowTek Mystik
kn1ghtL0rd
Aestetix
Pirate Monkey
Tux Fighter
Domo Kun
How where you able to do this?
We used the fighting game creation system known as
Mugen
to do this. Most of the 'hard-work' has already been done for us, we are
merely creating new characters and re-working the look and feel of the
game for our needs. The company that made this engine has gone under but
a huge user base has grown up to support it.
We used these tools if you are interested in
making your own character:
Mugen 4.14.2001 for Win/DOS (Comes with
tutorial)
Mugen Character Maker 2.0b for Windows
PCX Clean1.5 for Windows - good for fixing
palette problems
Street Mugen
has most of what you'll need to get started
RANDOMSELECT
is probably a better resource though
MugenFury -
another resource
The
Mugen Fighters Guild is an active message
board community supporting Mugen. If you have ANY questions please don't
hesitate to contact us, we'll help you in any way we can. Don't forget
our photo editing
tutorial.
Dosman's
Mugen Errata List
Q: Why are you tards developing on Windows/DOS?
A: Fine, here's your
Linux Mugen. Now go re-compile something.
Who are you and why are you doing this?
We are The Packet Sniffers, you can contact us at
this email address: contact[@]packetsniffers.org
We did this because it was fun, why else?